Workshop
Workflow: Blender, Photoshop/Substance Painter, Unreal Engine
The instructions: We need a garage. Create a mancave where 4-6 guys can just talk about stuff
Process: Inspiration comes from Pinterest, our own plant and maintenance office, and other sources.




Concept: Tweaking the images in Photoshop to achieve the desired look and feel, while utilizing AI to fill in the gaps for the concept. For concept work, we leverage AI to generate ideas, and the final image may undergo minor “touch-ups” to avoid unnecessary rendering.


Versions: At every iteration, we have been testing the LED wall. The set design team, the customer, and the production personnel collaborate to create the best possible set.
Unreal Engine: Most of the time, The Unreal Engine is used for the heavy lifting. If needed, some basic structures are created in Blender, and I will also do some more complex modeling, texturing, and baking. However, due to time constraints, we try to use as much scan data as possible. The final stitching is done at times in Photoshop.


Set Design: We pulled props(stuff) from out grounds department and made it look as close to an actual "mancave" we could. Would of liked to roughen the floor a bit more, but we were not allowed too. :)







